planned placement of barriers to force microtransactions ("Pay-to-Win")
violation of pre-order conditions
positive discrimination and censorship
cartel patterns in game industry
distortion of history and heritage
lobbying for pseudoscientific arguments
Creators
quasi-consulting companies:
impose their services, pursuing the only goals — money for their services
de facto do not contribute to resolving community problems
forcing inclusivity into storytelling destroys the authors intent
misrepresentation of history to suit modern outlook, destroys the independent factual basis of science, pursuing unclear goals
vulnerability of modders to holding copyright companies
GameDevs
work in constant Crunch mode:
contributes to the burning out of specialists,
does not compensate for real costs and health restoration.
manipulative HR methodologies:
undermines the mental state of workers,
based on “blackmail” and “extortion”.
monopolizing position of stores and their pricing policy
forced "inclusion" through blackmail of developers
PLAN
to make our own history
Unite — presence and representation of audience
Analysis — gathering of information and evidence basis
Breakdown — presentation of structured and independent data through:
ratings and rankings
wiki-resourse
news channel
disclosure of information about dangerous and even criminal market participants
whitelisting
Active protection of individual players, workers and companies
…please stand by
This website (like nearly all sites) use cookies for some basic, essential tasks. We do not sell information or share other personal data that may collect on this resource.